Terrain Generation Cellular Automaton
A downloadable Editor
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This prototype can be buggy but gives you many options for terrain generation.
Lower tilesize values will increase CPU and GPU usage. Gridspacing is purely aesthetic. There are no upper constraints on values so high values can sometimes result in crashes. Smoothing brush values require odd values to work properly.
Let me know if you have any feedback on how to fix bugs or improve generation.
Status | Prototype |
Author | Benjamin Blodgett |
Genre | Simulation |
Tags | Automation, Procedural Generation |
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Click download now to get access to the following files:
Cellular Terrain.zip 1.8 MB
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