Random Chunk Saving & Loading Demo
A downloadable Demo
Originally built for use in an english project, setting up the transitions and saving of random data took much longer than I had originally expected. I would have been better off if the map mechanic had one or two tiers instead of 3. For now this serves as a prototype for basic random terrain generation and chunk saving.
Status | On hold |
Author | Benjamin Blodgett |
Genre | Simulation |
Tags | Procedural Generation |
Install instructions
Does Not Run on Mac!
I recommend you download the SimulationInstaller and run it after it has finished downloading. Your antivirus will likely will not like this file since it will not recognize it as a commonly downloaded file. Advanced users can use the SimulationZip file and un-zip it to their desktop. They will find a .exe file that looks like an orange cube and running it will start the game.
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